How make a client to ignore changes for specific instances in the server?
I want to make a player’s character and the charcacter’s folder to ignore changes in the server.
for example:
--In local
chr.Values:SetAttribute("ChrTimeScale",4)
--In Server
chr.Values:SetAttribute("ChrTimeScale",2.5)
--In Local
print(chr.Values:GetAttribute("ChrTimeScale")) --> 4, not 2.5, it's not affected by server changes
--In other clients
print(chr.Values:GetAttribute("ChrTimeScale")) --> 2.5, it's affected by server changes
--In local
chr:SetPrimaryPartCFrame(CFrame.new(0,5,0))
--In Server
chr:SetPrimaryPartCFrame(CFrame.new(100,5,-500))
--In Local
print(chr.PrimaryPart.Position) --> 0,5,0 , not 100,5,-500
--In other clients
print(chr.PrimaryPart.Position) --> 100,5,-500