How make a part move in front of a player


This is my script, but it dont spawn in front of the player, how i can fix this?

plr.Character.HumanoidRootPart.CFrame.LookVector * 40

Youre setting the goal to be 40 studs on the negative Z axis, so the part will only travel one direction.
Instead, get the HumanoidRootParts Lookvector, and multiply it by the range.

local Range = 40 -- 40 studs

-- This might work, might not. Not sure if it does. Give it a try.
local EndPos = HumanoidRootPart.Position + (HumanoidRootPart.CFrame.LookVector * Range)
-- If youre going to create a tween and play it right after, dont bother creating a variable for it.
TweenService:Create(Part, TweenInfo.new(1, Enum.EasingStyle.Linear), {["Position"] = EndPos}):Play()
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