How make AlignPosition have a constant speed

The problem is that the object that has a AlignPosition does not have a constant speed when chasing down the player. Even if the player goes really fast, the object will still catch up. When it’s on the client then the object just stays right on top of me

MaxVelocity = 10
MaxForce = math.huge
Responsiveness = 25

MaxVelocity = 1
MaxForce = math.huge
Responsiveness = 25

MaxVelocity = 0.1
MaxForce = 200
Responsiveness = 25
Massless = True

increase the responsiveness property

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Unfortunately that didn’t work, it slightly sped up the bee by reducing it’s ease in motion

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This problem only seems to occur when a humanoid is involved an moving. If the object containing an alignposition is attracted to another part, it will always respect its max velocity.

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did you create the align position in the server

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yeahβ€Žβ€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž

I figured out I was just using alignposition for the wrong purpose since the part does have a relative velocity that is equal to the maxvelocity. It’s total velocity is just greater because it has to account for the player’s velocity when they are moving to keep the position between the two. I think tweens would be better for what I want.

BTW thank you for the help β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž β€Ž

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