How can I spawn in a defined area, for example a path, Items or Part?
Probably some could suggest to define some positions first and then randomizing them
however I would like to define an area where they can spawn and then a script automatically spawns them each time in a different position within the defined area.
I hope I was clear, if you have any questions feel free to ask!
using math.random. and then generate a random position
examples:
local randomXPosition = math.random(1, 100) -- It will choose a random number between 1 and 100
local randomYPosition = math.random(1, 100)
local randomZPosition = math.random(1, 100)
local finalPosition = Vector3.new(randomXPosition, randomYPosition, randomZPosition)
local part = Instance.new("Part") -- Create a new part
part.Position = finalPosition -- Set the part's position
local area = --Your area part
local areaSize = area.Size * 0.5
local min = area.Position - areaSize
local max = area.Position + areaSize
local part = --The thing to place randomly
--Some other code relating to the thing if needed
part.CFrame = CFrame.new(
math.random(min.X, max.X),
min.Y + part.Size.Y * 0.5,
math.random(min.Z, max.Z)
part.Parent = workspace --Or where you want to parent it
Though this will place the parts randomly but the Y will always be the bottom of the block, mostly if you want to put things on the ground, if that is not what you want, then change the 2nd argument in the CFrame.new to be the same as the other 2, except you reference the Y property,
local area = workspace.Part
local areaSize = area.Size * 0.5
local min = area.Position - areaSize
local max = area.Position + areaSize
local part = Instance.new("Part") --The thing to place randomly
--Some other code relating to the thing if needed
part.CFrame = CFrame.new(
math.random(min.X, max.X),
min.Y + part.Size.Y * 0.5,
math.random(min.Z, max.Z)
)
part.Parent = workspace --Or where you want to parent it
This script worked fine, just change the area variable to the area path that you want, and the part variable to whatever you want…