Iam making a game with my friend… But iam quite the detail builder. Some building have about 1k parts and iam placing about 40 building in total. How many bricks is too many? What are some ways i can reduce brick count or make games less laggy when it happens?
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Depends on how many parts are in each model.
You same ‘some’ (which idk how many this is) are 1k parts, so assuming they all have around 1k parts you’d have a total of 40,000, which is quite the total.
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Part count isn’t the metric you should be following if you’re concerned about performance. You should be following the Memory Use.
Use the dev forum search bar to find thread about proper memory use techniques - it’s been talked about extensively.
Also @CheekyPine please don’t suggest Unions as a performance optimization tip. 90% of the time Unions cause more performance issues than they help!
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Alright I’ll take that as a good note, thank you for notifying me.