Simple question, i want to use UUID as reference that i’ll send through remote event, the question is how many bytes it take to store, is it very heavy like 30 or soo?
A character means a byte, and UUIDs usually have 36. So there’s your count.
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Ohh… can i optimize it somehow? sending 36 bytes over remote is slight overkill
if you need a refrence its best to just use incrementing numbers or instances
sadly i can’t do that, isn’t there really any methood of string compression?
What is your use-case?
Replicating a lot of tower defense enemies, using instances on server makes it even more laggier than hashing, but problem is that i want to compress this hash to be smaller
Why not use incrementing numerical id’s then?
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Hmmm, good idea, then i can send only 1 or 2 bytes instead of 30, good idea, thx
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