Hello!
I am currently making a trading system and I want to prevent duping.
Every item in my game is marked with a unique UUID so in theory I should just be able to check if that UUID already exists to prevent duping, right?
This is where my issue comes in. I could store all UUIDS in a single datastore key as a dictionary. The issue with that is that we are limited to 4mb or something like that per key.
Does this mean I could instead set up a system with multiple keys, where the key has the UUID attached to it? Or does anyone have some other input on how I could make these UUID checks?
And yes, I would only make this check once a trade is about to go through.