I am currently making a very building oriented game right now and i am very worried about the optimization. My solution to this is to have a variable that tracks how many items you placed down and limits you to about 200 items.
The max amount of players is 8 so around 1600 cloned items if for some reason everyone reached the cap for there building.
I am very new in the concept of cloned items so would 1600 models in a game make it laggy? If not i might be inclined to make a Gamepass that allows 400 items to be placed.
Thanks for your help with this