I do not know if I should be greedy with the amount of polygons I have in my game, and I do not know how much will cause lag… So what is the optimal amount?
When making your game, you don’t want too many polygons or it’ll slow things down. A good rule is to keep most objects between 500 and 2,000 polygons. Main stuff like characters can be higher, but background things should be lower.
- Target Polygon Count: Try to keep most objects between 500 and 2,000 polygons. Characters can be closer to 2,000, but background stuff should be lower.
- Level of Detail (LOD): Use LOD to make things less detailed when they’re far away. This helps keep the game running smoothly.
- Performance Testing: Keep testing your game on different devices to see how it runs and what slows it down.
- Use Efficient Meshes: Make sure your models are simple and don’t have extra bits that don’t need to be there.
- Baking Textures: Use texture maps (like normal maps) to make things look detailed without adding more polygons.
Ultimately, the optimal amount varies based on your game’s complexity and the platforms it will run on, so testing and iteration are key. Hope it helps!
just don’t overdo it. like unless it’s a visually important asset to your game it shouldn’t go too near the maximum tri count (10k). if you can cut down on the tri count without taking away from visuals please do (like a flat plane with like 10 tris instead of just 2).
what matters most to be honest is number of instances. you can have many many instances that each have like 1 vertex and it’ll still lag.
and there’s really no set limit as tri count limit is really just on a case-by-case basis.
understood, thank you for telling me
thank you very much for the explanation!