How many studs can an object be from player camera to stop rendering?

I’m trying to make a game where players get a baseplate platform and they build on that platform. And I’d like it so that the players/baseplate are spaced far enough that they don’t render each others baseplates. I believe that by doing this, clients won’t have as much issue with performance because of memory.

So how many studs can an object be from player camera to stop rendering?

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The distance that parts render at is primarily dependant on the player’s graphics settings, on unions and meshes (and similar things) you can also change the RenderFidelity on those to change how far.

I would recommend just thinking of a distance that makes sense to you, then play the game normally at max graphics and see if you can still see it.