I would just like to know ^^^^^
According to Datastores Limits the current limit of GetAsync
as of writing this is given by the equation 60 + numPlayers × 10
(requests per minute). Therefore if a server within your game has 5 players in it, it will be able to make 60 + 5 × 10 = 110
requests within a single minute.
As of writing this the above equation is also true for SetAsync
, IncrementAsync
, UpdateAsync
and RemoveAsync
. But other datastore-related functions share another common limit of 5 + numPlayers × 2
.
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