I am making a NYC styled game, and streetlight are essential for it (duh…)
Anyways, I am in the process of making all of the streetlight models needed for the game, and this question popped up in my head:
What is the optimal amount of Triangles to maintain good detail, but not mess up performance?
I see you’d like them to appear round, which you can do with a shading trick that takes far less geometry.
Inside of the “Object” menu in Blender, you can select “Shade Smooth” which will shade all of the sharp edges smooth which makes them appear round. With this, you can significantly reduce the resolution of your model while keeping the appearance relative to your current model.
I made a demo showcasing what smooth shading will do to a relatively low poly asset:
The triangle count on this model is 128, so there’s still a good margin to increase the resolution.
Here is the object file if you’d like to see for yourself: Example.obj (6.1 KB)
Overall, I would suggest to stay within the few hundreds in terms of triangle count on these kinds of assets.
I don’t really want it round, I want the player to see the edges and stuff, plus Shade Smooth has weird shadows all over it, and makes it look off… Is there any alternative to this?
Not saying this is a bad suggestion, I definitely appreciate it, but it is a pretty big downgrade!
Thanks!
(i wish there was a way to make lag a thing from the past for all PC’s lol)
You can adjust the sharpness of shade smooth with the auto smooth property on blender, i normally keep it around 30 degrees so round corners will be smooth, but not sharp edges.