January 3, 2020, 4:28am
I will be straightforward with this. Has anyone reached Roblox’s limit when it comes to building to the point where Roblox Studio is starting to lag?
I would like to know how much Roblox can handle because I am considering doing a gigantic building project involving an city.
January 3, 2020, 4:40am
There already 1 Posted about this
January 3, 2020, 7:06pm
Here’s a more thorough and up-to-date answer:
Just to clear the air of any misdirection,
@Polyheximal and @JukeRblx, you (and many other people) can’t accurately discern what is or isn’t a lot of primitives without seeing how they’re used because they aren’t entirely reflective of performance. Instead of guessing, ask to see the game, or at least the memory use.
Which is what I did:
682mbs is high but it isn’t terrible. That can still run without a problem on all but the very lowest end devices (like the iPhone 5, etc)
Well ideally, as low as you can, but eventually you’ll be investing more time in such minor optimizations that it’ll waste time that should be invested into game development.
That being said, I know that as of 2018, 600-700mb is around the higher side of memory usage, but that number threshold gets higher as Roblox becomes more optimized (which if I remember correctly, a few larger game optimization updates are coming down the pipeline?). So again, it’s complicated and very game-specific.
Basically, it isn’t so much
how many primitives, as much as it’s how they’re used. And follow memory use, not primitive count, as the former is much more tangible to how well your game runs, and the latter has a lot of caveats that don’t necessarily accurately represent how performance intensive a game is.
And as I always say, the best way to know for sure
is to test your game’s performance throughout production.