How much can Roblox handle building?

I will be straightforward with this. Has anyone reached Roblox’s limit when it comes to building to the point where Roblox Studio is starting to lag?

I would like to know how much Roblox can handle because I am considering doing a gigantic building project involving an city.

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There already 1 Posted about this Here

Here’s a more thorough and up-to-date answer:


Basically, it isn’t so much how many primitives, as much as it’s how they’re used. And follow memory use, not primitive count, as the former is much more tangible to how well your game runs, and the latter has a lot of caveats that don’t necessarily accurately represent how performance intensive a game is.

And as I always say, the best way to know for sure is to test your game’s performance throughout production.

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