How much robux should my gamepasses be priced?

Hello,

I’ve been recently creating gamepasses for an upcoming game of mine, but I had a small issue: I don’t really know what amount I should be pricing my passes.

In this case, all of my passes are cosmetic packs. I spend weeks creating unique styles for each pack, and they unlock several things when purchased, such as weapons, clothes, accessories, etc. This is for a round-based medieval battleground game with different game modes. I spend the most time on the weapons because those are the ones I actually create and add unique animations to.

Here are the two I have so far:
OCEAN PACK:
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VIC’S PACK:
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I plan on adding four more afterwards, priced between 100-300 robux.

My issue is, I don’t know if this price is too cheap for players, or too expensive for them. I want to reach a price that seems agreeable for me and the playerbase, but I don’t think making it 1200 robux or something would be fair. What would you list their prices as?

If you don’t really know how to answer this question, I’d also appreciate if this was a price you’d accept if you wanted to buy this pack. Thanks!

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It’s really going to depend on the game, some games work well with expensive prices while others don’t

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It really depends on what you are giving them and if the players really value what they are given when buying such gamepasses. For example a simple gun with a loader bang should not be costed above 50 robux, but another costing 500 robux should be a good gun killing easily and must be allot of fun.
Personally I have never created gamepasses before but certain fundemantels should be taken in account when creating a gamepass.

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