I made a game over the past few months, and I think I’m ready to start launching ads/sponsors. (I know people say launching ads is more effective. I don’t have the money to hire someone to make an ad, and I definitely couldn’t make one, lol.) This is the game. It’s called Mystical Sticks and it’s heavily inspired off of Sword Fight On The Heights. It is basically a sword fighting game on several platforms, with low gravity, “trampolines”, and highways/roads to travel on, to get from one place to another.
I currently have around 7.6k R$ for ads. Here are my main questions:
Would this be enough robux for me to launch ads effectively? Should I save up more?
Since I’m sponsoring, would this really be effective? Compared to ads?
Honestly, it’s all plus and minus.
Giving in, and sacrificing, later comes in as good.
Here is a tip though. While you might bet only 100 robux, it says your gonna get around “10k” impressions, kinda blowing your mind for small developers. But, think about it. How many people click the ads within the 10k?
So, to help small developers, I put it to the test.
I hired a professional GFX maker. Posted the ad for 100 robux. Yes, I did gain 121 members in around a week. But, for people who are going stragiht ahead as developers, that isn’t enough, and so will it for games. Now, some of the members would be the people who beg for robux in group walls.
So, to conclude, really, as long as you don’t bet 100-300, then you should be fine. As I said, it’s all plus and minus. Also, advert on weekends, and holidays. That’s when more people are at home, or resting somewhere, meaning there is more chance you will get more views and CTR.
Edit: thanks for the like btw, also the game looks good, even though there are 1 player(s) including me only lol