I’m working on an idle game and i’d like to have a system where the upgrades scale to the multiplier you have (how much money you get per second) practically infinitely, without snowballing completely out of proportion after only a couple purchases
After only 4 or 5 upgrades, the cost of the next upgrade starts to become some pretty outrageous numbers.
Here’s the current script
cost = math.floor(cost*(multiplier*1.1))
Anybody who has more experience with this kind of game got any suggestions?