I’ve recently completed modeling an assault rifle for my upcoming FPS game but the problem is the rifle has 12,931 triangles.
Is that a decent number for a gun or will it reduce performance and memory? And what is a good number of tris for a gun? (realism)
I don’t believe that many is needed but it’s your choice
Personally I think it is a lot of triangles. Roblox also have the 10k triangles limit.
You would then need to split it up. But that’s what I mainly do with my gun models.
As long as it works out for you. Then it should be no problem.
Keep up your great work!
Realistically, the gun model should probably have the mag split off anyway, so you can animate reloads. But looking at the gun the mag looks like it doesn’t have 3k triangles. I imagine OP will probably have to reduce the fidelity of the porting holes and similar.
Try as less as possible!
But it also depends what are you trying to achieve.
If you make a third person shooter then that model would be too laggy and many details will not be even seen by players.
If you’re making a first person shooter then a decent quality model would be recommended because the weapon will be occupying a lot of screen space.
If you’re making a fps then I also recommend making a low poly version of it too because enemies or teammates will not need the high ones and it will save a lot of performance.
I always ask myself these 2 questions before making a model:
- how small the model is? (for third person shooters they would be quite small.)
- how many models will be shown (for a battle royale game with hundreds of fighters many high quality models wouldn’t be recommended.)
Hi, it looks like you are trying to make the gun smooth by adding a lot of tris.I advice to reduce the amout of tris and just make the whole gun smooth and setting it to a limit that you find good .