I am trying to make a pet-like system for automating mining, and I am wondering how often is it fine to fire a remote event. Currently the server could be passing a money variable to the client every half a second. Should I try to find a better method, or is firing that many remote events performant?
I’d say only fire an event when you need to.
I want my currency system to be on the server, and each crystal you can mine will have 3 different “stages” like pet sim x. Is there a way to in real time, update the client without using many remote events?
you can use values like many games do, since the replication is already implemented in the instances. however, if you do want to implement this type of system then you can send changes every fixed interval so that multiple changes within that interval can be merged and therefore reduce data being sent. It isn’t really about how many times you fire the remote event, but rather how much data you send per second.
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