The character can stand without falling to the ground even when he falls from a height, I wonder why and I want to prevent this when he dies,
I disabled the “BreakJointsOnDeath” value and when the character dies, it drops ridiculously, the middlemost square falls in the center, or it falls as if it is trying to balance itself…
I tried deleting the humanoid and dropping it, this time it crashed correctly, not corrupted, but when I deleted the humanoid, it gave a “warn” message.
What is the best way to prevent this with script?