THIS IS ABOUT HITBOXES USED FOR CLOSE COMBAT AND OTHER SITUATIONS WHERE SERVER DELAY MATTERS
I’ve been holding off from creating client-sided hitboxes for a long time since there are ALOT of security risks involved. But for the love of god i can’t handle the ungodly amount of server delay you get from server-sided hitboxes, it’s literally unplayable.
So like, how do I make a client-sided hitbox system that doesn’t use a damage remote or anything similar? I can’t really think of any other way to actually deal damage but obviously I can’t have exploiters running around one-shotting everyone.