How Should a Game Designer Handle Progression in VIP Servers?

  1. What do you want to achieve? Keep it simple and clear!
    In your average roblox game, you can simply press the “play” button and start progressing throughout the game instantly(leveling up, getting money, etc)

  2. What is the issue? Include enough details if possible!
    However, if VIP servers are available, should progression throughout the game be completely removed? I often see people going into VIP servers to grind levels and money in some games like “Galaxy”, but I feel like that actually hurts the overall experience you are trying to give your playerbase.

The problem with removing progression in VIP servers would be negative player feedback. I would expect to see less VIP server purchases, and maybe even some people would end up quitting. Would removing VIP server progression outweigh the balance of higher revenue? This is a hard question to answer, and I understand that this depends on the context. I’ll be glad to look at all replies!

For this, I actually really like Jailbreak’s method of handling it, which was to nerf the XP and Money you get from “farming” in VIP Servers. Going to a VIP server is still a completely valid option, but since it’s easier there isn’t as much reward.

Please provide context then, because there is none. Every case is different so there’s no one right answer to this problem. If you provide your specific circumstances such as the type of game you’re working on or some of the progression mechanics you employ, better answers may be able to be suggested for you. This kind of question doesn’t work without knowing a specific scenario.

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