Hey there,
I’m @Infinite_Visions. I’m working on my game High Seas (the latest devlog can be found here), but am struggling thinking through the Bounty System. I want a bounty system similar to The Wild West, but cannot seem to envision it.
Currently, I have the following:
Basically, when you rob a player or NPC, you get a set amount of gold from them. Your bounty increases by 70% of that amount.
For example, you rob an NPC for 10 gold. However, your bounty increases by 7 gold.
My Question:
When a player captures your bounty, how much gold do you lose?
Should all of your bounty be subtracted from your total money (ex: You have 7 gold bounty, and 10 gold overall. Your bounty is captured, you now have 3 gold).
Or should you only lose a fraction of your bounty? (ex: You have 7 gold bounty, and 10 gold overall. Your bounty is captured, you now have 6 gold)
You are guaranteed not to lose everything either way (when you rob, you keep some no matter what). The player who collects your bounty gets all of the bounty money in either scenario. However, how harsh should this system be? Why or why not?
I really need help thinking this through, as it is a major aspect of my game. Any of your thoughts are appreciated. Thank you!
- All of your bounty money is subtracted from your total money
- 30-50% of your bounty money is subtracted from your total money
0 voters