Do I place the model inside of the tool or use a server script to weld it to the player’s hand or something?
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If you don’t need to do any extra work (i.e. dual wielding) you can just make a Handle part and weld the weapon model to the handle.
I suggest WeldConstraints since they don’t require you to reposition the welded parts back to their original positions.
If the weapon is one part (A mesh) then you can just name it Handle and fix the ToolGrip from there.
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