How should I deal with scaling text

Hello, I have recently started to make a ui for my game, but I really don’t want to go through scaling it all, especially text. I was wondering if it would be more efficient to just use images for text instead of actual roblox text itself.

I’d personally rather use TextLabels as Image’s might often pixelate.

What do you mean by the images might pixelate?

I’ve used Images as texts before and they mostly were in bad quality, I mean, if you have Image in good quality then I you can use images as texts but I just recommend TextLabels

Ok, I will try to stick to textlabels, but the font size limit of 100 is hard to work around sometimes unless I just uiscales which make text blurry anyway