How should I estimate punches?

How should I punches/hits? Should I calculate it by raycasting, shapecasting, or radius distance to trigger the damage? How much studs would you recommend it?

Currently, I am trying to get a realistic process of punching inside of my game, but I’m also wondering if there’s certain advantages and disadvantages to player’s experiences depending on the methods.

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:getPartsBoundInBox() I think is what its called. In my opinion its the best way to do it. It has a better radius for detection and works pretty well.
What it does is every time you call this it checks whats in a certain area thats well a box, their are other versions of this but I like this one the most.
Its also good if you are making projectile weapons without physics

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Thank you for your response, but should I try to achieve by doing raycasting, shapecasting, or radius distance?

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Probably shapecasting if you want to use one of those, its raycast but with a bigger radius ig

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