Hi, So I’m wondering how should I go about in making a Custom Animate Script
By Animate Script, I’m referring to the Animation Script Automatically Provided to you that Plays either R6 or R15 animations based on the RigType
, But I was planning to make my own system of the Script for this.
If you don’t know, you are able to override the Animate
script by naming a Script Animate
and Parenting it to StarterCharacterScripts
, With this, we are able to use the Script without disruption from the other as it wont be there.
Just to make it Clear if it wasn’t already: I’m not asking for a Script / System
If you like, You could, But I’m not forcing or Insisting to do so.
But I am just wondering:
-
What would be good to take into consideration
What should I be careful about and how to Avoid these kind of Issues. -
What to Use to Accomplish the Goal
Whatfunctions
,Events
,Enums
,threads
I could use to accomplish this goal -
What not to do
What I shouldn’t do to the code (or in the code) that might cause some issues.
That’s all I really want to know on where I should Begin?
Thanks for Reading.