I want to make a dodgeball game, but Im not even sure how Im supposed to make a dodge ball.
how should I go about this?
I want to make a dodgeball game, but Im not even sure how Im supposed to make a dodge ball.
how should I go about this?
We can’t write entire scripts for you, you can ask for help in fixing bugs in scripts though
For a start, I would recommend looking at the API and look into physics object (ie. VectorForce, LinearVelocity, etc.) for giving the dodgeball a force towards the target.
Then firing the dodgeball, maybe using:
local Mouse = game.Players.LocalPlayer:GetMouse()
Mouse.Button1Down:Connect(function()
DodgeballRemoteEvent:Fire(Mouse.Hit.Position)
end)
then obviously receiving that on the server with
DodgeballRemoteEvent.OnServerEvent:Connect(function(player, targetposition)
-- Code for creating dodgeball > throwing dodgeball > checking for hits
end)
the API should help with the rest
As I said, how should I go about making, Im asking where should I start first to try to get the players mouse.
But thanks anyway! I’ll take it into consideration.
This uncopylocked experience has a dodgeball minigame which could serve as a useful resource.