I’m planning to make a turn based game, in which players will take turns on a variety of maps. How should I go about making this?
I have this so far, but I’m not sure what to do next…
local RS = game:GetService("ReplicatedStorage")
local players = game:GetService("Players")
while task.wait() do
if #players:GetPlayers() == 4 then
local playersPlaying = {} for index, player in pairs(players:GetPlayers()) do
table.insert(playersPlaying, player)
end
end
end
You could set up a loop where you wait for the current player to fire an event after their turn, or when the server loop detects they’ve taken too long.
I have this code so far, but I’m not sure where to go next.
local RS = game:GetService("ReplicatedStorage")
local players = game:GetService("Players")
while task.wait() do
if #players:GetPlayers() == 4 then
local playersPlaying = {} for index, player in pairs(players:GetPlayers()) do
table.insert(playersPlaying, player)
end
end
end
local NUM_TO_START = 4
local Players = game:GetService("Players")
local playersPlaying = {}
local gameRunning = false
while task.wait(1) do --Making this one makes it wait 1 second, so you already have a time loop you can track with
if gameRunning then
--Handle code in here for checking who's turn it is and running the game code.
gameRunning = false --Set it to false when there's a winner or the time is up
else
local currentPlayers = players:GetPlayers()
if #currentPlayers >= NUM_TO_START then
gameRunning = true
playersPlaying = currentPlayers
end
end
end