I’ve created this basic layout of paths in my fighting game, however, over time it’s gotten very bland for my players, (and myself).
I’m looking for some ideas on how I could possibly redo this area, or add some more details. As it’s outdated, being from the first version of this game, and doesn’t fit the rest of the map.
The overall theme of the game is a combination of sci-fi and medieval. The world the game takes place in is ruled by a authoritarian government. (Brutalist architecture, etc.)
(Pathways connect the main building and the spawn area.)
A really simple trick to improve large, blank walls is just implementing layered arches. Layer 2-3 arches and repeat them across the wall, and it just adds a whole new level of detail. If you’re focussing on brutalism though, add some projected ridges from the wall. All you need to do is improve the depth of detail on the blank faces and it should be fine.
Pipelines are also a very simple method of improving wall detailing.
Honestly, you can compensate for the middle section by just going all out on the exterior. I’d just recommend some simple assets like barrels, more pipes, etc etc. Also try add some trimming to the flooring, just to add that extra detail.