How should I go about scripting a WHOLE KITCHEN?

I’m working on a restaurant, and I’m struggling to brainstorm on how I should go about coding the kitchen.

The player would go to the fridge, get a fridge item (fries), cut them up, put them into an appliance, cook them, etc. I have no idea how to set up scripts and interlink all this.

Anyone got ideas of how you would go about scripting a commercial kitchen like this???

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Personally, I would use Proximity Prompts that will activate an animation and after it’s done, Maybe clone a tool? (for example one tool for holding the potatoes and one for the ready fries)

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Prox Prompts, and some remote events for sure.

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You really wouldn’t need interlinking scripts if you don’t feel comfortable making them.
For the fridge, you can use a proximityprompt that adds an item to the player or simply a bool value to check if they have the fries.

Then for the cutting, you can use another proximityprompt that checks, if the player has the item or the bool value is true, then just modify it to indicate that the fried have been cut.
Then just continue like that. This is not the most efficient way to do it, but it should work well enough.