Hello, I’ve hit a brick wall. I am making a small game, a sword fighting game, with a shrinking baseplate. The twist to this game is that the sword becomes longer with every kill, which makes it easier to kill players. The thing is, I don’t know how to do that. Should I give the player different models for each kill, Like Arsenal? Please let me know how I should add this mechanic. Thanks!
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Yeah I think the only way to do this would be to use different models because if you scaled the tool the handle would be misplaced.
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