How should I keep abilities organized in my game?

Hello, I have a quick question. Currently, I am working on character abilities, and I am not sure if how I have everything laid out is effective or not. There’s two parts to the abilities, one is the client side and one is the server side. On the client it detects a press and does client sided checks to see if they can do it, and on the server the same checks are performed incase they are exploiting.

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In the above screenshot, this is how I have the scripts laid out. Based on if they’re on mobile or PC they will get different scripts cloned into their character, and these are the control handlers

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On the server, there is one master script that receives all remote events, and modules for every corresponding ability.

My question is: Should I combine the client side all into one script, and on the server combine all modules to one script, and keep the master script, or is there a better way to go about this? Thanks

Bumping to see if anybody got a solution?