Hey! I’m working on a tower defence game and was curious if anyone had some thoughts on how I should make my global skill based matchmaking system. I was considering using off roblox technologies, specifically Rust & Redis. On the other hand, I thought about doing it on platform, but wasn’t sure how to. The algorithm I will use to decide who plays who will also be quite hard to crate (expect another thread!)
Thanks, please let me know of your thoughts and opinions.
You can provide an algorithm where each player will begin at a certain value, which I will call it rating. You can make a loop that goes through the player’s rating to see if the certain value is greater or less than a certain amount of rating. If the rating is in range, proceed to match them together. If they win, the rating goes up. If lose, the rating goes down.
This idea sounds perfect. Thank you very much for the advice!
Do you think that’ll be possible just on Roblox, or will it require things like external technologies?
I am sure there are ways to matchmake with other players from different servers. Games like Arena Champion have a global matchmaking system if you want to check it out. However I haven’t been experienced with scripting a matchmaking system, so what I would do is to make the player teleport to a 100 player server that will compare with the other majority of players within that server.