How should I make shooter mobile controls?

My game Run&Gun isnt fast paced, but it almost requires you to always be moving to avoid nextbots and have enough distance to shoot them. The issue is, moving the camera around while shooting and moving at the same time almost requires 3 fingers, which some people prefer not to do. I have thought of just having shooting happen automatically but im looking for other ideas or suggestions that might work better.

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You have shoot button and when you click it keeps shooting until you click again.

Or… there is this good button glitch that is in most games, and I use. Use MouseButton1Down to start firing the weapon and MouseButton1Up to stop the weapon.
When using MouseButton1Up, if you press down on button but then slide off the button the MouseButton1Up will not fire so I wouldn’t need to hold 3 buttons. I would just need to slide off the fire button. When I lift up my finger my finger it is no longer on the button so the MouseButton1Up doesn’t trigger on the button so it can keep firing.

If your players suggest something different, maybe add a settings drop down so they can pick how they want to shoot.

Hope this helps spark a little bit of ideas :blush:

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Wait this is actually a great idea. I will definitely be taking this suggestion and doing it! Thanks!

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