How should I manage non-trusspart ladders in NPC Pathfinding?

so im trying to make a relatively efficient and smart NPC, but theres this silly ladder they refuse to climb, even with their canclimb enabled in the agent table, and my theory is that this is due to it being a model and not a trusspart. In the docs it says

" Note that the agent can climb TrussParts during pathfinding assuming you set AgentCanClimb to true when creating the path and nothing blocks the agent from the truss climbing path. A climbable path has the Climb label and the cost for a climbable path is 1 by default."

i’m not really sure what this means, other than “agents can ONLY climb trusses”, and the last sentence “A climbable path has the Climb label and the cost for a climbable path is 1 by default.” makes me believe there can be non-truss ladders. if this is the case please let me know.

When you say the ladder is a model, do you mean there are literally no trussparts and the climbing is fully custom or it is just on top of the trussparts. Based off of what you are saying, the issue could be that the ladder model is “blocking” the npc from climbing the ladder by overlapping with the trusses

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  1. Put invisible truss part

  2. Use PathfindingModifiers

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