How should I monetize a profitable game?

Context: I wanted to create a Dragon Ball game that would have a great community and large player base. I really like Roblox Dragon Ball games because they have cool combat aspects and leveling systems so I decided to make one similarly, but the original idea wasn’t unique enough and it wasn’t what I liked, so I combined simulator aspects into the original game like Super Power Simulator.

Monetization: I initially spent around 1200 robux and lost it all immediately. I decided to revamp the game and add more monetization components like gamepasses and dev products and overall made the game better. Since then, I have spent 1800 Robux on sponsoring the game and have made 2400 robux total!!! My sponsorship CTR is about .3 and my robux to clip ratio is usually around .5

Also, my game only has 2300 visits but 61 favorites and 41 likes, so I feel like this visit to like and favorite ratio is pretty decent. My developing group also has 48 members and I didn’t advertise it directly with robux, they instead joined it for in-game bonuses.

Current issue: I have a total of 5303 robux and I want to figure out how to spend it/ when to spend it. I could sponsor the game or use my user ads. I have 2 ads that are:
Ad 1 : Skyscraper with a 5% CTR
Ad 2: Banner with a 3% CTR
I genuinely feel like this game could be a gold mine potentially for me and I want to make sure I do everything properly as I have only been developing for 3 weeks.

How should I create a consistent advertising schedule? Would investing into graphic designers be a good idea to create more ads or better thumbnails, or would I be better off just sponsoring and advertising at the moment? I’m a very new developer and want to have my best shot.

Link to game:
https://www.roblox.com/games/188574185/Dragon-Ball-Simulator?refPageId=bbbb3211-4505-4901-9042-e5d5de4b471c

2 Likes

Keep repeating the process that works for you, 5.4K isn’t enough to get the game consistent players first shot

But having it available on all platforms and sponsoring can do a lot

Okay thank you for your reply, I’m not sure how to make the game available on all platforms. I don’t mean to ask a potentially complicated question like this point blank, but if you have any advice or any youtube tutorials that would help. Right now its only available on computer.

Also i dont remeber what the code is I think it is context action service but I might be wrong

1 Like

Is the most one user can spend on your game 700 robux? I would suggest thinking of a method that allows users to spend infinite money. I had a monetization issue with one of my previous games and that improved it quite a bit. Most of your money comes from whales that buy literally everything, creating an endless pit helps you get the most possible out of those people.

So, I have transformations and other passes for 700 as one time purchases and I also have currency in-game purchases… not sure what else I could do