Context: I wanted to create a Dragon Ball game that would have a great community and large player base. I really like Roblox Dragon Ball games because they have cool combat aspects and leveling systems so I decided to make one similarly, but the original idea wasn’t unique enough and it wasn’t what I liked, so I combined simulator aspects into the original game like Super Power Simulator.
Monetization: I initially spent around 1200 robux and lost it all immediately. I decided to revamp the game and add more monetization components like gamepasses and dev products and overall made the game better. Since then, I have spent 1800 Robux on sponsoring the game and have made 2400 robux total!!! My sponsorship CTR is about .3 and my robux to clip ratio is usually around .5
Also, my game only has 2300 visits but 61 favorites and 41 likes, so I feel like this visit to like and favorite ratio is pretty decent. My developing group also has 48 members and I didn’t advertise it directly with robux, they instead joined it for in-game bonuses.
Current issue: I have a total of 5303 robux and I want to figure out how to spend it/ when to spend it. I could sponsor the game or use my user ads. I have 2 ads that are:
Ad 1 : Skyscraper with a 5% CTR
Ad 2: Banner with a 3% CTR
I genuinely feel like this game could be a gold mine potentially for me and I want to make sure I do everything properly as I have only been developing for 3 weeks.
How should I create a consistent advertising schedule? Would investing into graphic designers be a good idea to create more ads or better thumbnails, or would I be better off just sponsoring and advertising at the moment? I’m a very new developer and want to have my best shot.
Link to game:
https://www.roblox.com/games/188574185/Dragon-Ball-Simulator?refPageId=bbbb3211-4505-4901-9042-e5d5de4b471c