Currently I am working on a story game with some elements of horror. It is fairly active, with about 1000 daily players.
I have a button in the main menu that has numerous developer products that do nothing and are just donations for anyone who is willing to donate, and while that generates some revenue, I’m looking to hire GFX artists and builders, and donations don’t generate enough revenue for that.
How can I effectively monetize my game without looking too greedy?
An idea that you could add would be an exclusive VIP story, purchasable by ROBUX. This story would be different than the other; and would be very engaging and interesting. Considering you have about 1k concurrent players, adding it for about 75-100 ROBUX could work and sell well. This would allow for players who are curious and have already done the regular story to possibly purchase it and check it out; It would be a relatively cheap price, and could easily bring in more revenue from players.
If you are looking to monetize your game, and do not want to seem greedy, you could add items and ideas that fit into the story well, which cost ROBUX. These would be optional but possibly wanted (meaning a player would want this because it gives a small advantage) to buy; such as a brighter flashlight, for dark areas. You could make a flashlight mechanic in-game if there is one, make it emit dim light, then add a pass for a brighter flashlight. People may buy these for a more interesting experience; and could use them in different ways across the game. Any monetized purchases in the game should be optional at all times, and you should make them look like something a player may want for that part of the story. For example; maybe a player is in a part of the story, where they run from a monster that can kill them or capture them. Maybe add a permanent/temporary charm for some ROBUX they may buy? I hope this better helps you understand how you can monetize this game, with items or passes other than a donation.
All in all, there is many ways that you could monetize this story game. I wish you the best of luck!
Very good idea, actually- revives are an amazing way to monetize a story game! You have just thought of a monetization way that flew over my head. On top of all my ideas above, you could try adding these and they could make a good amount of ROBUX!
Does your game contain any in-game currencies where players could buy any tools or such that can help them on their journey? Does it involve any challenges where players could spend robux to skip a too-difficult mission?
Alright, I checked your game out. Well made game by the way. I’m not sure if I played the game correctly, but I only made it to the part after the cookie clicker portion of the game (the place with the flowers and the door and inside is a rusty room etc.) Your game doesn’t seem to have a whole lot yet. But taking into consideration of what I said above when you make new stages within the game.