One of the games I am making with one of my friends has pretty good graphics and has a huge map. The problem is, on many low-end devices, the game is very laggy and can sometimes crash. I think the problem is because most of the map is terrain and I don’t know how to improve performance. (I have tried disabling decorations on the grass but that makes the grass look plain)
Is streaming enabled? Can you dynamically deallocate areas of the map from the client based on where they are? (Like, if they’re indoors, they don’t need to fully render the exterior)
How do I enable streaming in my game?
Thank you. This will help me out in many of my games.
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