I’m currently at the point in the development of my game where I need to price the currency in terms of how much each tier costs in robux and how many coins you receive.

There are two types of Items in my game that you can purchase: Hat Capsules and Skills (different sets for each Team). I’ve managed to price these, though I’m clueless when it comes to pricing the currency.

Important Info

You receive 50 Coins for winning a 3 minute round and 20 if you lose.

ITEM PRICES
Capsules

Common - 100 Coins

Rare - 250 Coins

Epic - 500 Coins

Legendary - 750 Coins

Hider Skills

Skill 1 - 150 Coins

Skill 2 - 450 Coins

Skill 3 - 750 Coins

Skill 4 - 1050 Coins

Skill 5 - 1350 Coins

Skill 6 - 1650 Coins

Skill 7 - 1950 Coins

Seeker Skills

Skill 1 - 150 Coins

Skill 2 - 450 Coins

Skill 3 - 750 Coins

Skill 4 - 1050 Coins

Skill 5 - 1350 Coins

Skill 6 - 1650 Coins

There are 6 different tiers of currency you can buy. What do you think each tier should cost in robux and how many coins should be received?

Looking at the important info, I think 1 coin is pretty valuable, considering you don’t need many coins to get a Legendary Capsule. So I would say 10 coins = 1 Robux.

That’s a worse deal than spending 50 Robux 5 times (150 * 5 = 750 coins). You should want to incentivize paying more by making it become a better and better deal as they pay more.

Here’s my thoughts on pricing. It essentially tags 1R$ to 2.6 coins and gives a 10 coin bonus for every extra 50R$ spent. This might seem like much but at the end it is 1R$ to 2.8 coins so it incentives more expensive purchasing whilst still being a good deal for you.