A humanoid may have to go to the 2nd floor of a building and its currently on the 1st floor, So I was wondering what would be the best way to:
Make it so that the Npc goes up to maybe a teleporter if the target it has to reach is in the 2nd floor, but of course if the target isn’t there it won’t go there , but to the real target.
I have tried [Full Release] Introducing the Pathfinding Links for NPCs and even got the author to respond back
, but I am still curious and want to find the best way. If I made a custom system that detects which floor the target/goal is at I would have to mark all of the targets in my game to their floor and do a lot of extra work, so to possibly avoid wasting time I would like to know if there is a better way?
Sorry for the bad explanation
The npc has a target which is not the same for other npcs, and there are obviously multiple targets (the things where the npcs go to) .
There are no stairs there is only a teleporter which the npc may use if the “target” is on the 2nd floor, So I thought that I could use pathfinding links , but I am not sure do they work for that
There is always the possibility to generate 2 paths (one to the teleporter > do teleport effects > from teleporter to wherever you want), instead of one path.