How should i setup this "stats" ui?

Hello, im trying to create a overhead stats GUI on the player (refer to picture below)
image

the problem is actually how to organize / place the stats, as the player could have a ton of stats and im not exactly sure how to organize them so it looks good.

i orignally wanted to use a scrolling frame with some list / grid layouts but scrolling frames on billboard UI’s are insanely scuffed (and somewhat broken overall)

my next idea was to have the UI just kinda scale outward and place each stat depending on math, but since everything in a billboard UI has to revolve around scale some of the text and other stuff would become enlarged and look not as nice, i’ve tried using some math to help with this problem but it didnt exactly work for me (probably did the math wrong but idk)

so im just wondering whats the best plan of action i can take to order stats

(theres not really a set number of stats to put in the UI but it has like a minium of 2 and probably a maxium of 20-30ish)

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… Is there a specific reason why the stats must appear over the player’s head? I feel like 20+ stats are too many to display on something that’s usually reserved for nametags.

I wouldn’t recommend scrolling because I feel like it would interfere with the existing computer mechanic, scroll to zoom in. (unless your game doesn’t have that)

  • Even if it only scrolls when your mouse is pointed at it, if every player has it, you would have to make sure your mouse wasn’t looking at anyone before zooming in. (This does get annoying)

If it doesn’t scroll it would look like a middle schoolers RP bio.

I suggest having something like this. A stat list that only appears once you click a button.

You don’t have to take my suggestions at all if you don’t like them. I’m not trying to make you do anything, I just want to help.

well 20-30+ is more on the high end it wont always show 30 stats and im guessing throughout a normal game you’d get a average of like 8-9 ish stats, just wanted to make sure it could hold much more stats if the player went out their way to try and obtain every one

i didnt think it’d be a big issue because the player doesnt move w/ the keys, its kinda like a tap to move to a part thingy,

but scrolling also just doesnt work on billboard UI’s (the scrollwheel), but also the scrollbar is buggy aswell and snaps to the top or bottom randomly

:sob:

i thought about doing something similar to this, but i just feel like it would fit the game. since for most other parts of the game i display information via billboardUI above them aswell, but if i cant find any other solutions ill probably comeback and refer to this

responding is already going beyond what most people would do :palms_up_together:

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