How should I use shop items?

Hey there! I have been working a lot for the shop in my simulator game. I realized that my game is way too easy to finish. So I am creating rebirths that will also give you boosts, (boosts to be determined). And of course you lose all your items you bought.

How my game works:
It is a speed simulator type game. Players move around to earn steps while constantly increasing speed. You can get more steps by grabbing orbs all around the map. Points is the main form of currency for buying stuff. You can get them by winning races, or by converting your steps into points. Xp is how you level up, it requires you to move around, but it can’t be boosted by orbs like with steps.

The current layout all my shop stuff:
I have a bunch of shop stuff, trails, animations, and pets, which can be bought with points. Steps, Points, and Bundles can only be bought with robux. Pets will give you boosts, like 50 steps every 10 seconds, or something like that. Trails and animations are purely for cosmetics. Steps and Points give the player more currency. Bundles give players a combination of a pet, animation, and a trail.

Changes that need to be made!:
I believe I need to change how my stuff works, to work for the rebirths, so I have a couple different options and pathways I can take and I want to see which one you think are the best.

Cosmetic-only items should be changed:
I was thinking, since you lose all your stuff when you rebirth, the trails and the animation would be pointless to buy, since it doesn’t help you at all. The pets already give boosts: steps, points and xp, so I was thinking of distributing it across the three items, trails give you points, animations give you xp, and pets give you steps.

Give all the items boosts, or leave the cosmetics as is.
  • Give all items boosts
  • Give the pets the boosts, and leave the cosmetics as they are

0 voters

Bigger incentive to buy:
You might still not have an incentive to buy the items, and it would make buying more points and steps a huge disincentive as well. So I would also add that when you buy an item, the cost of rebirthing would decrease by a percentage(a higher and a smaller percentage for a bigger and a smaller item, respectively. This is also where bundles would come in, if you buy them (for a considerably amount of robux) I could have players keep the items in the bundles forever, no matter if they rebirth or not.

Shave of a percentage when an item is bought, or just keep it the way it is.
  • Take the percentage off the rebirth cost
  • It is fine how it is

0 voters

Loot Boxes
I am also thinking of having loot boxes be a part of my game (don’t worry, I’ll make sure to display all the possible items and their percent chances). You would be able to buy it with points. Now I could make the items in the loot boxes different (to be determined) items that haven’t been mentioned in this topic to be in the loot, it could be the pets, trails, and animations, it could only be only cosmetic items, or only boosters. If it is cosmetic items, I could use the trails and animations(not giving them boosts of course), or I could think up another kind of cosmetic.

Add loot boxes
  • Yes
  • No

0 voters

Use the current items for the loot boxes, or use something else
  • Current items
  • Different items

0 voters

Cosmetic items, or boosts
  • Cosmetics
  • Boosts
  • Both

0 voters

In the event that it is only cosmetic items, should I use the trails and animations, or different items, leave pets to have all the boosts.
  • Trails and animations
  • Something else

0 voters

I would really love to know what you think is best for my game, and if you have any questions or I haven’t explained something correctly, and if you have any other suggestions, please let me know!

I would love to here your reasons behind your answers in the comments!

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Ok, I made the basic version of the loot box from a video tutorial from SpooksHD!
robloxapp-20210314-1837373.wmv (2.9 MB)

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Now that I have a semi working loot box I have a couple more polls. If I were to make the loot boxes only cosmetics should I players lose them when they rebirth or keep them?

Keep cosmetics after rebirth, or lose them
  • Keep
  • Lose

0 voters

If I was also to only do cosmetics, should I let people be able to buy them from the normal shop as well?

Only in loot, or shop as well
  • Loot box only
  • Shop and loot box

0 voters

I would love to here your reasons behind your answers in the comments!

Due to some new recent information from this topic
https://devforum.roblox.com/t/gambling-dont-do-it/1105963/38
I am torn between making the cosmetics only in the loot or in the loot and shop, the two issues with choosing either option, are, if I choose only in loot, you might have to buy loot boxes over and over again to get a certain item… but if I make it possible to buy it in the shop and the loot at the same time, it kinda defeats the whole purpose of the loot box…what are your opinions on this(in comments)?
I actually already have a poll for this as well up above^^^^