Yes its changing but doenst work, maybe i should test in a public game?
Isn’t it printing that player1 is the network owner? Player 1 is the dead player.
In this situation i killed the player 2 , i think i setted up both to server side to compensate delay like the video i send working
I just wanted to go back in time and see what I did to make it work in sync…
Is there an auto-save? I’m confused why this isn’t working, if both characters have the same network owner, it should look smooth. May I see a video of what is happening with the changes?
Hey there. If I’m correct, I’m pretty sure players always have network ownership over their characters. I might be wrong of course. One possible solution would be to anchor the HumanoidRootPart, and update the CFrame of the root part on the character on the actual client of the carried player. Of course, this is just theoretical, and network ownership is a pretty complicated concept, so it might not work, but it’d be worth a shot!
You are able to overwrite this.
Oh that’s interesting. Regardless, to be honest, I’d advise against it regardless. It’s significantly easier to just try and update the HumanoidRootPart’s CFrame on the carried client, and not to mess around with all the network ownerships .
Roblox physics are faster than constantly updating positions of parts. What type of attachment is keeping the player attached to their hand anyways?
i’m usign AlignPosition and AlignOrientation linked to a torso attachment
Of course, I might be wrong, but custom positions are what fuel many projectile systems if I’m correct. ROBLOX physics are limited in some ways, so I’ve found that updating the position on the client is smoother and just seems to work well. Again, I might be wrong, just throwing my idea out there.
Hmmm. When I tried using allignpositions I saw the delay. I think that’s the problem.
I miss clicked 2x times the button and magically WORKED
Any ideia why??
Oh I know the problem, the force was too weak. Try setting the force to a higher number. When you pressed the button twice I guess it doubled the force.
Where i find this? alignposition??
Hey there!
Correct me if I’m wrong, but I don’t think the poster is using BodyForces or BodyPositions.
Edit: Nevermind, I misread one of the posts from the original poster.
Yes you find it in alignposition.
Makes sense , but it doenst affect just when i click again, maybe i’m changing wrong the force?
What happened when you clicked it twice? Did it create another alignposition and set the network owner again?
Where does it create the allignposition