How Sync Carry System? (SetNetworkOwner Help)

It create a attachment for the AlignPosition ( already created before when the player joins the game) and connect both

Upd: I was checking my function that create AlignPosition and the ragdoll npc and look what i found…image seems they creating 3x times

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Could that have been affecting the outcome?

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For sure,i’m looking right now why the script is running 2x more times

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Have you tried using ball sockets to connect the players together? That’s what was working for me.

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Okay i fixed the duplicated parts been created, but didnt fixed the problem

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Did the ball sockets work instead of using alignposion?

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I didnt tried it, maybe will work better, well i fixed the problem…the order matters, i placed the SetNetworkOwner at the end of the script and worked Done…

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Great! Alignpositions most likely would work better anyways.

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Your issue was likely SetNetworkOwner getting reset/reverted instantly after setting it, by setting it at the end of the script this avoids that issue.

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