It create a attachment for the AlignPosition ( already created before when the player joins the game) and connect both
Upd: I was checking my function that create AlignPosition and the ragdoll npc and look what i found… seems they creating 3x times
It create a attachment for the AlignPosition ( already created before when the player joins the game) and connect both
Upd: I was checking my function that create AlignPosition and the ragdoll npc and look what i found… seems they creating 3x times
Could that have been affecting the outcome?
For sure,i’m looking right now why the script is running 2x more times
Have you tried using ball sockets to connect the players together? That’s what was working for me.
Okay i fixed the duplicated parts been created, but didnt fixed the problem
Did the ball sockets work instead of using alignposion?
I didnt tried it, maybe will work better, well i fixed the problem…the order matters, i placed the SetNetworkOwner at the end of the script and worked Done…
Great! Alignpositions most likely would work better anyways.
Your issue was likely SetNetworkOwner getting reset/reverted instantly after setting it, by setting it at the end of the script this avoids that issue.