Hello. I want try to recreate Roblox studio default Terrain Editor. I made ALL “Edit” tools from it myself, with medium improvements. But for now, I stuck with smooth tool, bc I haven’t any ideas to how calculate voxel filling to make it look smooth.
Does someone here can help me, and say me any ideas of Smooth tool behaviour?
Hm… After anothr 5 hours of research with lerping, I got nothing. How it detect when smth is smoothed, and when - not???
Sorry, but I’m bumping this topic, bc after 3 weeks I still haven’t any ideas about how to make smooth tool.