I am working on an initial loading screen for my game which has many meshes and images that need to be loaded. I noticed that all of those are stored here in the game explorer.
Is there a way that I can access these folders from a code?
My plan would then be to use GetChildren() to make a table from them which I could then use ContentProvider:PreloadAsync to load. As this could take a long time to load for some users with slower connection speeds I plan on loading the UI elements first, then once that is loaded I’ll allow them the option to skip loading in all the meshes.