How to access all images and meshes in game universe to Preload

I am working on an initial loading screen for my game which has many meshes and images that need to be loaded. I noticed that all of those are stored here in the game explorer.


Is there a way that I can access these folders from a code?

My plan would then be to use GetChildren() to make a table from them which I could then use ContentProvider:PreloadAsync to load. As this could take a long time to load for some users with slower connection speeds I plan on loading the UI elements first, then once that is loaded I’ll allow them the option to skip loading in all the meshes.

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You can’t. They have to be explicitly utilised within the game under an id field. In the first place, you should not be preloading all of your game’s assets, only the ones that you need your players to see immediately.