How to access leader stats with local script?

Hello, I’ve been trying to make it so that a GUI pops up every time a player gets money. Like what you see in many games as a “salary”. I’m using a tween for the pop up, and the tween seems to be working properly.

But… I can’t seem to get the GUI to be only on the local players end. Currently, the GUI is very inconsistent and randomly shows up when its time or doesn’t show at all. Many players hear the sound from other people’s ends too. And yes, I did make it so the GUI doesn’t reset on spawn, as you might see in my note in the code.

Previously to this code example, I made it so that a separate server script triggered a bool, and the local GUI would pick it up, but unfortunately everybody would see it playing, and they wouldn’t get the cash unless the time matched up with them.

Does anybody know what could be wrong with my code, or a potential sollution?

while wait(10) do
	
	local player = script.Parent.Parent.Parent.Parent
	local Currency = "X-Points"	
	local Income = 50	
	
	local TweenService = game:GetService("TweenService")
	local UI = script.Parent
	local StarterGui = game:GetService("StarterGui")
	
		
		if player.leaderstats:findFirstChild(Currency) ~= nil then
			local cash = player.leaderstats:findFirstChild(Currency)
			cash.Value = cash.Value + Income
			
			UI.Visible = true
			StarterGui.PlusCashGui.CashAmount["Coins ka-ching"]:Play()
			UI:TweenPosition(UDim2.new(.784, 0,0.942, 0), "Out", "Back")

			wait(5)
			UI.Visible = false
			StarterGui.PlusCashGui.CashAmount.Pop:Play()
			wait(1)
			
		end
		
	end

-- DO NOT enable "Reset on spawn", this causes the countdown to restart everytime the player respawns

Thanks everybody!

Every time you add some value to a leaderstat entry, fire a client using a remote event.

If you are unaware of client server remotes, I’ll share the official documentation.

1 Like

If I had a remote event in the GUI, and the local GUI picks up on it, and since the leaderstats script sending it is server, wouldn’t it also trigger all the player’s GUIS at the same time too?

Never mind and thank you, I can’t believe I didn’t know you could make fired events client only!

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