How to accurately position cloned 3d clothing to player

Creating a character creation system for my game. Currently in the process of cloning facial features (Eyes, nose, mouth etc) from replicated storage. The items properly clone but they aren’t accurately placed on the players face. For example the hair is above the players head.

How do you creation systems properly place these items on the players face?

Use attachments. Naming them specific things will have them placed at specific points on the character. You will have to adjust the models from there. Run a solo test session to see what attachments are available on a character

Do the facial models also need an attachment in them? or just my character?

Apologies, I was not clear. The attachments are placed within the accessories. You require a child BasePart named “Handle” for them to exist under