I’d like to achieve an “x-ray” effect like shown on this dev forum post Object "X-Ray/Highlighting" System - #26 by gamezcool989
However, it seems to be outdated. Is anybody aware of any other x-ray system I could use?
I have tried experimenting with Surface GUI’s. Unfortunately they do not support mesh parts, therefore they’re not an option.
One way is by duplicating and placing objects in a ViewportFrame, each frame would be updated by cleaning the previous ones before placing the new objects and the camera must be that of the same player, although surely there would be a more optimized way.